But enemies in higher-tier dungeons start to break away from this trope and begin to prioritize heavily injured or highly-stressed party members. Roulette: In lower-level dungeons, enemies use random attacks on random characters. For others, less so, such as the tavern and abbey, especially the abbey's "cloister" service. For some services, an increase in price makes sense (for instance, the blacksmith charging more to make a fancier weapon).
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